package com.domemusictechnologies.quadsinelfo;


import voltage.controllers.*;
import voltage.core.*;
import voltage.core.Jack.JackType;
import voltage.sources.*;
import voltage.utility.*;
import voltage.processors.*;
import voltage.effects.*;
import java.awt.*;

//[user-imports]   Add your own imports here
//[/user-imports]


public class QuadSineLFO extends VoltageModule
//[user-inheritance]
//[/user-inheritance]
{

public QuadSineLFO( long moduleID, VoltageObjects voltageObjects )
{
   super( moduleID, voltageObjects, "Quad Sine LFO", ModuleType.ModuleType_Oscillators, 1.0 );

   InitializeControls();


   canBeBypassed = true;
   SetSkin( "674b726eb15a495b87f2bb1814cb0517" );
}

void InitializeControls()
{

   outputPhase1 = new VoltageAudioJack( "Out Phase 1", "Out Phase 1", this, JackType.JackType_AudioOutput );
   AddComponent( outputPhase1 );
   outputPhase1.SetWantsMouseNotifications( false );
   outputPhase1.SetPosition( 38, 158 );
   outputPhase1.SetSize( 25, 25 );
   outputPhase1.SetSkin( "Jack Round Mint Ring" );

   outputPhase2 = new VoltageAudioJack( "Out Phase 2", "Out Phase 2", this, JackType.JackType_AudioOutput );
   AddComponent( outputPhase2 );
   outputPhase2.SetWantsMouseNotifications( false );
   outputPhase2.SetPosition( 38, 205 );
   outputPhase2.SetSize( 25, 25 );
   outputPhase2.SetSkin( "Jack Round Mint Ring" );

   outputPhase3 = new VoltageAudioJack( "Out Phase 3", "Out Phase 3", this, JackType.JackType_AudioOutput );
   AddComponent( outputPhase3 );
   outputPhase3.SetWantsMouseNotifications( false );
   outputPhase3.SetPosition( 38, 253 );
   outputPhase3.SetSize( 25, 25 );
   outputPhase3.SetSkin( "Jack Round Mint Ring" );

   outputPhase4 = new VoltageAudioJack( "Out Phase 4", "Out Phase 4", this, JackType.JackType_AudioOutput );
   AddComponent( outputPhase4 );
   outputPhase4.SetWantsMouseNotifications( false );
   outputPhase4.SetPosition( 38, 299 );
   outputPhase4.SetSize( 25, 25 );
   outputPhase4.SetSkin( "Jack Round Mint Ring" );

   LEDphase1 = new VoltageLED( "LED Phase 1", "LED Phase 1", this );
   AddComponent( LEDphase1 );
   LEDphase1.SetWantsMouseNotifications( false );
   LEDphase1.SetPosition( 13, 145 );
   LEDphase1.SetSize( 11, 11 );
   LEDphase1.SetSkin( "Green" );

   LEDphase2 = new VoltageLED( "LED Phase 2", "LED Phase 2", this );
   AddComponent( LEDphase2 );
   LEDphase2.SetWantsMouseNotifications( false );
   LEDphase2.SetPosition( 13, 193 );
   LEDphase2.SetSize( 11, 11 );
   LEDphase2.SetSkin( "Green" );

   LEDphase3 = new VoltageLED( "LED Phase 3", "LED Phase 3", this );
   AddComponent( LEDphase3 );
   LEDphase3.SetWantsMouseNotifications( false );
   LEDphase3.SetPosition( 13, 240 );
   LEDphase3.SetSize( 11, 11 );
   LEDphase3.SetSkin( "Green" );

   LEDphase4 = new VoltageLED( "LED Phase 4", "LED Phase 4", this );
   AddComponent( LEDphase4 );
   LEDphase4.SetWantsMouseNotifications( false );
   LEDphase4.SetPosition( 13, 287 );
   LEDphase4.SetSize( 11, 11 );
   LEDphase4.SetSkin( "Green" );

   knobRate = new VoltageKnob( "Rate", "Rate", this, 0.01, 20, 0.25 );
   AddComponent( knobRate );
   knobRate.SetWantsMouseNotifications( false );
   knobRate.SetPosition( 8, 39 );
   knobRate.SetSize( 27, 27 );
   knobRate.SetSkin( "Plastic Mint" );
   knobRate.SetRange( 0.01, 20, 0.25, false, 0 );
   knobRate.SetKnobParams( 215, 145 );
   knobRate.DisplayValueInPercent( false );
   knobRate.SetKnobAdjustsRing( true );
   knobRate.SetMidpointValue( 0.25 );

   textLabel1 = new VoltageLabel( "textLabel1", "textLabel1", this, "Quad Sine LFO" );
   AddComponent( textLabel1 );
   textLabel1.SetWantsMouseNotifications( false );
   textLabel1.SetPosition( 6, 1 );
   textLabel1.SetSize( 60, 30 );
   textLabel1.SetEditable( false, false );
   textLabel1.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel1.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel1.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel1.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel1.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel1.SetBorderSize( 1 );
   textLabel1.SetMultiLineEdit( true );
   textLabel1.SetIsNumberEditor( false );
   textLabel1.SetNumberEditorRange( 0, 100 );
   textLabel1.SetNumberEditorInterval( 1 );
   textLabel1.SetNumberEditorUsesMouseWheel( false );
   textLabel1.SetHasCustomTextHoverColor( false );
   textLabel1.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel1.SetFont( "Verdana", 14, false, false );

   knobDepth = new VoltageKnob( "Depth", "Depth", this, -1, 1.0, 1 );
   AddComponent( knobDepth );
   knobDepth.SetWantsMouseNotifications( false );
   knobDepth.SetPosition( 3, 89 );
   knobDepth.SetSize( 37, 37 );
   knobDepth.SetSkin( "Plastic Mint" );
   knobDepth.SetRingSkin( "Crescent Offblack/White" );
   knobDepth.SetRange( -1, 1.0, 1, true, 0 );
   knobDepth.SetKnobParams( 215, 145 );
   knobDepth.DisplayValueInPercent( true );
   knobDepth.SetKnobAdjustsRing( true );

   textLabel2 = new VoltageLabel( "textLabel2", "textLabel2", this, "Dome Music Technologies" );
   AddComponent( textLabel2 );
   textLabel2.SetWantsMouseNotifications( false );
   textLabel2.SetPosition( 1, 342 );
   textLabel2.SetSize( 70, 18 );
   textLabel2.SetEditable( false, false );
   textLabel2.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel2.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel2.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel2.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel2.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel2.SetBorderSize( 1 );
   textLabel2.SetMultiLineEdit( true );
   textLabel2.SetIsNumberEditor( false );
   textLabel2.SetNumberEditorRange( 0, 100 );
   textLabel2.SetNumberEditorInterval( 1 );
   textLabel2.SetNumberEditorUsesMouseWheel( false );
   textLabel2.SetHasCustomTextHoverColor( false );
   textLabel2.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel2.SetFont( "Verdana", 7, false, false );

   textLabel3 = new VoltageLabel( "textLabel3", "textLabel3", this, "Rate" );
   AddComponent( textLabel3 );
   textLabel3.SetWantsMouseNotifications( false );
   textLabel3.SetPosition( 2, 65 );
   textLabel3.SetSize( 38, 17 );
   textLabel3.SetEditable( false, false );
   textLabel3.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel3.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel3.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel3.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel3.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel3.SetBorderSize( 1 );
   textLabel3.SetMultiLineEdit( false );
   textLabel3.SetIsNumberEditor( false );
   textLabel3.SetNumberEditorRange( 0, 100 );
   textLabel3.SetNumberEditorInterval( 1 );
   textLabel3.SetNumberEditorUsesMouseWheel( false );
   textLabel3.SetHasCustomTextHoverColor( false );
   textLabel3.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel3.SetFont( "Verdana", 12, false, false );

   textLabel4 = new VoltageLabel( "textLabel4", "textLabel4", this, "Depth" );
   AddComponent( textLabel4 );
   textLabel4.SetWantsMouseNotifications( false );
   textLabel4.SetPosition( 2, 120 );
   textLabel4.SetSize( 38, 17 );
   textLabel4.SetEditable( false, false );
   textLabel4.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel4.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel4.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel4.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel4.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel4.SetBorderSize( 1 );
   textLabel4.SetMultiLineEdit( false );
   textLabel4.SetIsNumberEditor( false );
   textLabel4.SetNumberEditorRange( 0, 100 );
   textLabel4.SetNumberEditorInterval( 1 );
   textLabel4.SetNumberEditorUsesMouseWheel( false );
   textLabel4.SetHasCustomTextHoverColor( false );
   textLabel4.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel4.SetFont( "Verdana", 12, false, false );

   switchPolarity = new VoltageSwitch( "Polarity", "Polarity", this, 0 );
   AddComponent( switchPolarity );
   switchPolarity.SetWantsMouseNotifications( false );
   switchPolarity.SetPosition( 48, 94 );
   switchPolarity.SetSize( 15, 27 );
   switchPolarity.SetSkin( "2-State Slide Vertical" );

   textLabel5 = new VoltageLabel( "textLabel5", "textLabel5", this, "Bi" );
   AddComponent( textLabel5 );
   textLabel5.SetWantsMouseNotifications( false );
   textLabel5.SetPosition( 47, 120 );
   textLabel5.SetSize( 16, 17 );
   textLabel5.SetEditable( false, false );
   textLabel5.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel5.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel5.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel5.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel5.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel5.SetBorderSize( 1 );
   textLabel5.SetMultiLineEdit( false );
   textLabel5.SetIsNumberEditor( false );
   textLabel5.SetNumberEditorRange( 0, 100 );
   textLabel5.SetNumberEditorInterval( 1 );
   textLabel5.SetNumberEditorUsesMouseWheel( false );
   textLabel5.SetHasCustomTextHoverColor( false );
   textLabel5.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel5.SetFont( "Verdana", 12, false, false );

   textLabel6 = new VoltageLabel( "textLabel6", "textLabel6", this, "Uni" );
   AddComponent( textLabel6 );
   textLabel6.SetWantsMouseNotifications( false );
   textLabel6.SetPosition( 45, 78 );
   textLabel6.SetSize( 20, 17 );
   textLabel6.SetEditable( false, false );
   textLabel6.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel6.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel6.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel6.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel6.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel6.SetBorderSize( 1 );
   textLabel6.SetMultiLineEdit( false );
   textLabel6.SetIsNumberEditor( false );
   textLabel6.SetNumberEditorRange( 0, 100 );
   textLabel6.SetNumberEditorInterval( 1 );
   textLabel6.SetNumberEditorUsesMouseWheel( false );
   textLabel6.SetHasCustomTextHoverColor( false );
   textLabel6.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel6.SetFont( "Verdana", 12, false, false );

   switchLEDs = new VoltageSwitch( "LEDs Off", "LEDs Off", this, 0 );
   AddComponent( switchLEDs );
   switchLEDs.SetWantsMouseNotifications( false );
   switchLEDs.SetPosition( 5, 327 );
   switchLEDs.SetSize( 27, 15 );
   switchLEDs.SetSkin( "2-State Slide Horizontal" );

   textLabel7 = new VoltageLabel( "textLabel7", "textLabel7", this, "LEDs Off" );
   AddComponent( textLabel7 );
   textLabel7.SetWantsMouseNotifications( false );
   textLabel7.SetPosition( 31, 326 );
   textLabel7.SetSize( 39, 17 );
   textLabel7.SetEditable( false, false );
   textLabel7.SetJustificationFlags( VoltageLabel.Justification.Left );
   textLabel7.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel7.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel7.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel7.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel7.SetBorderSize( 1 );
   textLabel7.SetMultiLineEdit( false );
   textLabel7.SetIsNumberEditor( false );
   textLabel7.SetNumberEditorRange( 0, 100 );
   textLabel7.SetNumberEditorInterval( 1 );
   textLabel7.SetNumberEditorUsesMouseWheel( false );
   textLabel7.SetHasCustomTextHoverColor( false );
   textLabel7.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel7.SetFont( "Verdana", 10, false, false );
}



//-------------------------------------------------------------------------------
//  public void Initialize()

//  Initialize will get called shortly after your module's constructor runs. You can use it to
//  do any initialization that the auto-generated code doesn't handle.
//-------------------------------------------------------------------------------
@Override
public void Initialize()
{
   //[user-Initialize]   Add your own initialization code here

   double temp;
   
   SetPolarity (switchPolarity.GetValue());
   
   CheckLEDSwitch (switchLEDs.GetValue());
   
   temp = knobRate.GetValue();
   SetRate (temp);
   LFOphase0.SetFrequency (temp);
   LFOphase90.SetFrequency (temp);
   currentRate = temp;
   previousRate = temp;
   StartLFOsInSync();
   
   temp = knobDepth.GetValue();
   SetDepth (temp);
   
   StartGuiUpdateTimer(); 

   //[/user-Initialize]
}


//-------------------------------------------------------------------------------
//  public void Destroy()

//  Destroy will get called just before your module gets deleted. You can use it to perform any
//  cleanup that's not handled automatically by Java.
//-------------------------------------------------------------------------------
@Override
public void Destroy()
{
   super.Destroy();
   //[user-Destroy]   Add your own module-getting-deleted code here



   //[/user-Destroy]
}


//-------------------------------------------------------------------------------
//  public boolean Notify( VoltageComponent component, ModuleNotifications notification, double doubleValue, long longValue, int x, int y, Object object )

//  Notify will get called when various events occur - control values changing, timers firing, etc.
//-------------------------------------------------------------------------------
@Override
public boolean Notify( VoltageComponent component, ModuleNotifications notification, double doubleValue, long longValue, int x, int y, Object object )
{
   //[user-Notify]   Add your own notification handling code between this line and the notify-close comment
   switch( notification )
   {
      case Knob_Changed:   // doubleValue is the new VoltageKnob value
      {
         if (component == knobRate)
         {
            SetRate (doubleValue);
         }
         else if (component == knobDepth)
         {
            SetDepth (doubleValue);
         }
      }
      break;
   
      case Slider_Changed:   // doubleValue is the new slider value
      {
      }
      break;
   
      case Button_Changed:   // doubleValue is the new button/toggle button value
      {
      }
      break;
   
      case Switch_Changed:   // doubleValue is the new switch value
      {
         if (component == switchPolarity)
         {
            SetPolarity (doubleValue);
         }
         else if (component == switchLEDs)
         {
            CheckLEDSwitch (doubleValue);
         }
      }
      break;
   
      case Jack_Connected:   // longValue is the new cable ID
      {
      }
      break;
   
      case Jack_Disconnected:   // All cables have been disconnected from this jack
      {
      }
      break;
   
      case GUI_Update_Timer:   // Called every 50ms (by default) if turned on
      {
         LEDphase1.SetValue(phase1brightness);
         LEDphase2.SetValue(phase2brightness);
         LEDphase3.SetValue(phase3brightness);
         LEDphase4.SetValue(phase4brightness);
      }
      break;
   
      case Object_MouseMove:   // called when mouse is over an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_MouseLeave:  // called when mouse leaves an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_LeftButtonDown:   // called when user left-clicks on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_LeftButtonUp:   // called when user releases left mouse button on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_RightButtonDown:   // called when user releases right mouse button on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_RightButtonUp:   // called when user right-clicks on an object that receives mouse notifications
      {
      }
      break;
   
      case Object_LeftButtonDoubleClick: // called when user left-button double-clicks on an object that receives mouse notifications
      {
      }
      break;
   
      // Less common notifications:
   
      case Named_Timer:   // object contains a String with the name of the timer that has fired
      {
      }
      break;
   
      case Canvas_Painting:   // About to paint canvas.  object is a java.awt.Rectangle with painting boundaries
      {
      }
      break;
   
      case Canvas_Painted:   // Canvas painting is complete
      {
      }
      break;
   
      case Control_DragStart:    // A user has started dragging on a control that has been marked as draggable
      {
      }
      break;
   
      case Control_DragOn:       // This control has been dragged over during a drag operation. object contains the dragged object
      {
      }
      break;
   
      case Control_DragOff:      // This control has been dragged over during a drag operation. object contains the dragged object
      {
      }
      break;
   
      case Control_DragEnd:      // A user has ended their drag on a control that has been marked as draggable
      {
      }
      break;
   
      case Label_Changed:        // The text of an editable text control has changed
      {
      }
      break;
   
      case SoundPlayback_Start:   // A sound has begun playback
      {
      }
      break;
   
      case SoundPlayback_End:     // A sound has ended playback
      {
      }
      break;
   
      case Scrollbar_Position:    // longValue is the new scrollbar position
      {
      }
      break;
   
      case PolyVoices_Changed:    // longValue is the new number of poly voices
      {
      }
      break;
   
      case File_Dropped:     // 'object' is a String containing the file path
      {
      }
      break;
   
      case Preset_Loading_Start:   // called when preset loading begins
      {
      }
      break;
   
      case Preset_Loading_Finish:  // called when preset loading finishes
      {
      }
      break;
   
      case Variation_Loading_Start:    // sent when a variation is about to load
      {
      }
      break;
   
      case Variation_Loading_Finish:   // sent when a variation has just finished loading
      {
      }
      break;
   
      case Tempo_Changed:     // doubleValue is the new tempo
      {
      }
      break;
   
      case Randomized:     // called when the module's controls get randomized
      {
      }
      break;
   
      case VariationListChanged:   // sent when a variation gets added, deleted, or renamed, or the variations list gets reordered
      {
      }
      break;
   
      case Key_Press:     // sent when module has keyboard focus and a key is pressed; object is a VoltageKeyPressInfo object
      {
      }
      break;
   
      case Reset:    // sent when the module has been reset to default settings
      {
      }
      break;
   
      case Keyboard_NoteOn:   // sent when a note has been pressed on a VoltageKeyboard object. longValue is the note value ( 0-127 )
      {
      }
      break;
   
      case Keyboard_NoteOff:   // sent when a note has been released on a VoltageKeyboard object. longValue is the note value ( 0-127 )
      {
      }
      break;
   
      case Curve_Changed:   // sent when user has edited a curve's value. 'object' will be a VoltageCurve.CurveChangeNotification object.
      {
      }
      break;
   }



   return false;
   //[/user-Notify]
}


//-------------------------------------------------------------------------------
//  public void ProcessSample()

//  ProcessSample is called once per sample. Usually it's where you read
//  from input jacks, process audio, and write it to your output jacks.
//  Since ProcesssSample gets called 48,000 times per second, offload CPU-intensive operations
//  to other threads when possible and avoid calling native functions.
//-------------------------------------------------------------------------------
@Override
public void ProcessSample()
{
   //[user-ProcessSample]   Add your own process-sampling code here

   double currentPhase0;
   double currentPhase90;
   
   double currentDepth;
   
   double outPhase1;
   double outPhase2;
   double outPhase3;
   double outPhase4;

   currentRate = smoothRate.GetSmoothValue();
   if (currentRate != previousRate)
   {
      LFOphase0.SetFrequency (currentRate);
      LFOphase90.SetFrequency (currentRate);
      previousRate = currentRate;
   }
   
   LFOphase0.AdvanceSample();
   LFOphase90.AdvanceSample();
   
   currentPhase0 = LFOphase0.GetSineValue();
   outPhase1 = currentPhase0;
   outPhase3 = -outPhase1;

   currentPhase90 = LFOphase90.GetSineValue();
   outPhase2 = currentPhase90;
   outPhase4 = -outPhase2;
   
   phase1brightness = GetBrightness (outPhase1);
   phase2brightness = GetBrightness (outPhase2);
   phase3brightness = GetBrightness (outPhase3);
   phase4brightness = GetBrightness (outPhase4);
   
   currentDepth = smoothDepth.GetSmoothValue();
   
   outputPhase1.SetValue(((outPhase1 * polarityMult)
                           + polarityOffset)
                           * currentDepth);

   outputPhase2.SetValue(((outPhase2 * polarityMult)
                           + polarityOffset)
                           * currentDepth);

   outputPhase3.SetValue(((outPhase3 * polarityMult)
                           + polarityOffset)
                           * currentDepth);

   outputPhase4.SetValue(((outPhase4 * polarityMult)
                           + polarityOffset)
                           * currentDepth);

   
   
   //[/user-ProcessSample]
}


//-------------------------------------------------------------------------------
//  public void ProcessBypassedSample()

//  ProcessBypassedSample gets called instead of ProcessSample when you've checked the "Can Be Bypassed" box
//  and a user has bypassed your module. If your module processes data from input jacks and then sends it to
//  output jack(s), make ProcessBypassedSample just send the data from the input jacks to the output jacks without
//  processing it.
//-------------------------------------------------------------------------------
@Override
public void ProcessBypassedSample()
{
   //[user-ProcessBypassedSample]   Add your own code here

   double currentDepth;
   
   currentRate  = smoothRate.GetSmoothValue();
   currentDepth = smoothDepth.GetSmoothValue();

   phase1brightness = 0.0;
   phase2brightness = 0.0;
   phase3brightness = 0.0;
   phase4brightness = 0.0;
   
   outputPhase1.SetValue(0.0);
   outputPhase2.SetValue(0.0);
   outputPhase3.SetValue(0.0);
   outputPhase4.SetValue(0.0);

   //[/user-ProcessBypassedSample]
}


//-------------------------------------------------------------------------------
//  public String GetTooltipText( VoltageComponent component )

//  Gets called when a tooltip is about to display for a control. Override it if
//  you want to change what the tooltip displays - if you want a knob to work in logarithmic fashion,
//  for instance, you can translate the knob's current value to a log-based string and display it here.
//-------------------------------------------------------------------------------
@Override
public String GetTooltipText( VoltageComponent component )
{
   //[user-GetTooltipText]   Add your own code here



   return super.GetTooltipText( component );
   //[/user-GetTooltipText]
}


//-------------------------------------------------------------------------------
//  public void EditComponentValue( VoltageComponent component, double newValue, String newText )

//  Gets called after a user clicks on a tooltip and types in a new value for a control. Override this if
//  you've changed the default tooltip display (translating a linear value to logarithmic, for instance)
//  in GetTooltipText().
//-------------------------------------------------------------------------------
@Override
public void EditComponentValue( VoltageComponent component, double newValue, String newText )
{
   //[user-EditComponentValue]   Add your own code here



   //[/user-EditComponentValue]
   super.EditComponentValue( component, newValue, newText );
}


//-------------------------------------------------------------------------------
//  public void OnUndoRedo( String undoType, double newValue, Object optionalObject )

//  If you've created custom undo events via calls to CreateUndoEvent, you'll need to
//  process them in this function when they get triggered by undo/redo actions.
//-------------------------------------------------------------------------------
@Override
public void OnUndoRedo( String undoType, double newValue, Object optionalObject )
{
   //[user-OnUndoRedo]   Add your own code here



   //[/user-OnUndoRedo]
}


//-------------------------------------------------------------------------------
//  public byte[] GetStateInformation()

//  Gets called when the module's state gets saved, typically when the user saves a preset with
//  this module in it. Voltage Modular will automatically save the states of knobs, sliders, etc.,
//  but if you have any custom state information you need to save, return it from this function.
//-------------------------------------------------------------------------------
@Override
public byte[] GetStateInformation()
{
   //[user-GetStateInformation]   Add your own code here



   return null;
   //[/user-GetStateInformation]
}


//-------------------------------------------------------------------------------
//  public void SetStateInformation(byte[] stateInfo)

//  Gets called when this module's state is getting restored, typically when a user opens a preset with
//  this module in it. The stateInfo parameter will contain whatever custom data you stored in GetStateInformation().
//-------------------------------------------------------------------------------
@Override
public void SetStateInformation(byte[] stateInfo)
{
   //[user-SetStateInformation]   Add your own code here



   //[/user-SetStateInformation]
}


//-------------------------------------------------------------------------------
//  public byte[] GetStateInformationForVariations()

//  Gets called when a user saves a variation with this module in it.
//  Voltage Modular will automatically save the states of knobs, sliders, etc.,
//  but if you have any custom state information you need to save, return it from this function.
//-------------------------------------------------------------------------------
@Override
public byte[] GetStateInformationForVariations()
{
   //[user-GetStateInformationForVariations]   Add your own code here



   return GetStateInformation();
   //[/user-GetStateInformationForVariations]
}


//-------------------------------------------------------------------------------
//  public void SetStateInformationForVariations(byte[] stateInfo)

//  Gets called when a user loads a variation with this module in it.
//  The stateInfo parameter will contain whatever custom data you stored in GetStateInformationForVariations().
//-------------------------------------------------------------------------------
@Override
public void SetStateInformationForVariations(byte[] stateInfo)
{
   //[user-SetStateInformationForVariations]   Add your own code here
   SetStateInformation(stateInfo);



   //[/user-SetStateInformationForVariations]
}


// Auto-generated variables
private VoltageLabel textLabel7;
private VoltageSwitch switchLEDs;
private VoltageLabel textLabel6;
private VoltageLabel textLabel5;
private VoltageSwitch switchPolarity;
private VoltageLabel textLabel4;
private VoltageLabel textLabel3;
private VoltageLabel textLabel2;
private VoltageKnob knobDepth;
private VoltageLabel textLabel1;
private VoltageKnob knobRate;
private VoltageLED LEDphase4;
private VoltageLED LEDphase3;
private VoltageLED LEDphase2;
private VoltageLED LEDphase1;
private VoltageAudioJack outputPhase4;
private VoltageAudioJack outputPhase3;
private VoltageAudioJack outputPhase2;
private VoltageAudioJack outputPhase1;


//[user-code-and-variables]    Add your own variables and functions here

private boolean bipolar;
private boolean LEDdark;
private double currentRate;
private double previousRate;

private double polarityMult;
private double polarityOffset;

private double phase1brightness;
private double phase2brightness;
private double phase3brightness;
private double phase4brightness;

private SmoothValue smoothRate = new SmoothValue();
private SmoothValue smoothDepth = new SmoothValue();

protected DigitalOscillator LFOphase0 = new DigitalOscillator();
protected DigitalOscillator LFOphase90 = new DigitalOscillator();

private void StartLFOsInSync ()
{
   LFOphase0.SetCycle(0.0);
   LFOphase90.SetCycle(0.75);
}

private void SetRate (double rate)
{
   smoothRate.SetValue(rate);
}

private void SetDepth (double depth)
{
   smoothDepth.SetValue(depth);
}

private void SetPolarity (double polarity)
{
   bipolar = (polarity < 0.5);
   
   if (bipolar)
   {
      polarityMult = 1.0;
      polarityOffset = 0.0;
   }
   else
   {
      polarityMult = 0.5;
      polarityOffset = 2.5;
   }
}

private double GetBrightness (double waveValue)
{
   if (LEDdark)
   {
      return 0.0;
   }
   else if (waveValue < 0.0)
   {
      return 0.0;
   }
   else if (waveValue < 2.5)
   {
      return 0.5;
   }
   else
   {
      return 1.0;
   }
}

private void CheckLEDSwitch (double off)
{
   LEDdark = (off > 0.5);
}

//[/user-code-and-variables]
}

 