package com.domemusictechnologies.aceconstants;


import voltage.controllers.*;
import voltage.core.*;
import voltage.core.Jack.JackType;
import voltage.sources.*;
import voltage.utility.*;
import voltage.processors.*;
import voltage.effects.*;
import java.awt.*;

//[user-imports]   Add your own imports here
//[/user-imports]


public class AceConstants extends VoltageModule
//[user-inheritance]
//[/user-inheritance]
{

public AceConstants( long moduleID, VoltageObjects voltageObjects )
{
   super( moduleID, voltageObjects, "ACE Constants & Multipliers", ModuleType.ModuleType_Utility, 2.0 );

   InitializeControls();


   canBeBypassed = false;
   SetSkin( "1e19fe29ea7747ab895c5a8c2abb5cd7" );
}

void InitializeControls()
{

   image1 = new VoltageImage( "image1", "image1", this, false );
   AddComponent( image1 );
   image1.SetWantsMouseNotifications( false );
   image1.SetPosition( 16, 3 );
   image1.SetSize( 110, 14 );
   image1.SetCurrentImage( "image image(52).png" );

   textLabel1 = new VoltageLabel( "textLabel1", "textLabel1", this, "Dome Music Technologies" );
   AddComponent( textLabel1 );
   textLabel1.SetWantsMouseNotifications( false );
   textLabel1.SetPosition( 14, 341 );
   textLabel1.SetSize( 115, 19 );
   textLabel1.SetEditable( false, false );
   textLabel1.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel1.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel1.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel1.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel1.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel1.SetBorderSize( 1 );
   textLabel1.SetMultiLineEdit( false );
   textLabel1.SetIsNumberEditor( false );
   textLabel1.SetNumberEditorRange( 0, 100 );
   textLabel1.SetNumberEditorInterval( 1 );
   textLabel1.SetNumberEditorUsesMouseWheel( false );
   textLabel1.SetHasCustomTextHoverColor( false );
   textLabel1.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel1.SetFont( "Verdana", 10, false, false );

   inputJack1 = new VoltageAudioJack( "Vin 1", "Vin 1", this, JackType.JackType_AudioInput );
   AddComponent( inputJack1 );
   inputJack1.SetWantsMouseNotifications( false );
   inputJack1.SetPosition( 27, 57 );
   inputJack1.SetSize( 25, 25 );
   inputJack1.SetSkin( "Jack Round Orange Ring" );

   ch1Knob = new VoltageKnob( "Ch 1 Value", "Ch 1 ", this, -10.0, 10.0, 0.0 );
   AddComponent( ch1Knob );
   ch1Knob.SetWantsMouseNotifications( false );
   ch1Knob.SetPosition( 61, 51 );
   ch1Knob.SetSize( 39, 39 );
   ch1Knob.SetSkin( "Plastic Blue" );
   ch1Knob.SetRingSkin( "Solid Frost/Blue" );
   ch1Knob.SetRange( -10.0, 10.0, 0.0, false, 0 );
   ch1Knob.SetKnobParams( 215, 145 );
   ch1Knob.DisplayValueInPercent( false );
   ch1Knob.SetKnobAdjustsRing( true );

   outputJack1 = new VoltageAudioJack( "Vout 1", "Vout 1", this, JackType.JackType_AudioOutput );
   AddComponent( outputJack1 );
   outputJack1.SetWantsMouseNotifications( false );
   outputJack1.SetPosition( 107, 57 );
   outputJack1.SetSize( 25, 25 );
   outputJack1.SetSkin( "Jack Round Yellow Ring" );

   inputJack2 = new VoltageAudioJack( "Vin 2", "Vin 2", this, JackType.JackType_AudioInput );
   AddComponent( inputJack2 );
   inputJack2.SetWantsMouseNotifications( false );
   inputJack2.SetPosition( 27, 107 );
   inputJack2.SetSize( 25, 25 );
   inputJack2.SetSkin( "Jack Round Orange Ring" );

   ch2Knob = new VoltageKnob( "Ch 2 Value", "Ch 2", this, -10.0, 10.0, 0.0 );
   AddComponent( ch2Knob );
   ch2Knob.SetWantsMouseNotifications( false );
   ch2Knob.SetPosition( 61, 101 );
   ch2Knob.SetSize( 39, 39 );
   ch2Knob.SetSkin( "Plastic Blue" );
   ch2Knob.SetRingSkin( "Solid Frost/Blue" );
   ch2Knob.SetRange( -10.0, 10.0, 0.0, false, 0 );
   ch2Knob.SetKnobParams( 215, 145 );
   ch2Knob.DisplayValueInPercent( false );
   ch2Knob.SetKnobAdjustsRing( true );

   outputJack2 = new VoltageAudioJack( "Vout 2", "Vout 2", this, JackType.JackType_AudioOutput );
   AddComponent( outputJack2 );
   outputJack2.SetWantsMouseNotifications( false );
   outputJack2.SetPosition( 107, 107 );
   outputJack2.SetSize( 25, 25 );
   outputJack2.SetSkin( "Jack Round Yellow Ring" );

   inputJack3 = new VoltageAudioJack( "Vin 3", "Vin 3", this, JackType.JackType_AudioInput );
   AddComponent( inputJack3 );
   inputJack3.SetWantsMouseNotifications( false );
   inputJack3.SetPosition( 27, 157 );
   inputJack3.SetSize( 25, 25 );
   inputJack3.SetSkin( "Jack Round Orange Ring" );

   inputJack4 = new VoltageAudioJack( "Vin 4", "Vin 4", this, JackType.JackType_AudioInput );
   AddComponent( inputJack4 );
   inputJack4.SetWantsMouseNotifications( false );
   inputJack4.SetPosition( 27, 207 );
   inputJack4.SetSize( 25, 25 );
   inputJack4.SetSkin( "Jack Round Orange Ring" );

   inputJack5 = new VoltageAudioJack( "Vin 5", "Vin 5", this, JackType.JackType_AudioInput );
   AddComponent( inputJack5 );
   inputJack5.SetWantsMouseNotifications( false );
   inputJack5.SetPosition( 27, 257 );
   inputJack5.SetSize( 25, 25 );
   inputJack5.SetSkin( "Jack Round Orange Ring" );

   inputJack6 = new VoltageAudioJack( "Vin 6", "Vin 6", this, JackType.JackType_AudioInput );
   AddComponent( inputJack6 );
   inputJack6.SetWantsMouseNotifications( false );
   inputJack6.SetPosition( 27, 307 );
   inputJack6.SetSize( 25, 25 );
   inputJack6.SetSkin( "Jack Round Orange Ring" );

   textLabel2 = new VoltageLabel( "textLabel2", "textLabel2", this, "Ch1" );
   AddComponent( textLabel2 );
   textLabel2.SetWantsMouseNotifications( false );
   textLabel2.SetPosition( 0, 59 );
   textLabel2.SetSize( 27, 21 );
   textLabel2.SetEditable( false, false );
   textLabel2.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel2.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel2.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel2.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel2.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel2.SetBorderSize( 1 );
   textLabel2.SetMultiLineEdit( false );
   textLabel2.SetIsNumberEditor( false );
   textLabel2.SetNumberEditorRange( 0, 100 );
   textLabel2.SetNumberEditorInterval( 1 );
   textLabel2.SetNumberEditorUsesMouseWheel( false );
   textLabel2.SetHasCustomTextHoverColor( false );
   textLabel2.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel2.SetFont( "Verdana", 12, false, false );

   textLabel3 = new VoltageLabel( "textLabel3", "textLabel3", this, "Vin" );
   AddComponent( textLabel3 );
   textLabel3.SetWantsMouseNotifications( false );
   textLabel3.SetPosition( 25, 32 );
   textLabel3.SetSize( 29, 22 );
   textLabel3.SetEditable( false, false );
   textLabel3.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel3.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel3.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel3.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel3.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel3.SetBorderSize( 1 );
   textLabel3.SetMultiLineEdit( false );
   textLabel3.SetIsNumberEditor( false );
   textLabel3.SetNumberEditorRange( 0, 100 );
   textLabel3.SetNumberEditorInterval( 1 );
   textLabel3.SetNumberEditorUsesMouseWheel( false );
   textLabel3.SetHasCustomTextHoverColor( false );
   textLabel3.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel3.SetFont( "Verdana", 12, false, false );

   textLabel4 = new VoltageLabel( "textLabel4", "textLabel4", this, "Vout" );
   AddComponent( textLabel4 );
   textLabel4.SetWantsMouseNotifications( false );
   textLabel4.SetPosition( 102, 35 );
   textLabel4.SetSize( 35, 16 );
   textLabel4.SetEditable( false, false );
   textLabel4.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel4.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel4.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel4.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel4.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel4.SetBorderSize( 1 );
   textLabel4.SetMultiLineEdit( false );
   textLabel4.SetIsNumberEditor( false );
   textLabel4.SetNumberEditorRange( 0, 100 );
   textLabel4.SetNumberEditorInterval( 1 );
   textLabel4.SetNumberEditorUsesMouseWheel( false );
   textLabel4.SetHasCustomTextHoverColor( false );
   textLabel4.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel4.SetFont( "Verdana", 12, false, false );

   textLabel5 = new VoltageLabel( "textLabel5", "textLabel5", this, "X" );
   AddComponent( textLabel5 );
   textLabel5.SetWantsMouseNotifications( false );
   textLabel5.SetPosition( 70, 33 );
   textLabel5.SetSize( 19, 19 );
   textLabel5.SetEditable( false, false );
   textLabel5.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel5.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel5.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel5.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel5.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel5.SetBorderSize( 1 );
   textLabel5.SetMultiLineEdit( false );
   textLabel5.SetIsNumberEditor( false );
   textLabel5.SetNumberEditorRange( 0, 100 );
   textLabel5.SetNumberEditorInterval( 1 );
   textLabel5.SetNumberEditorUsesMouseWheel( false );
   textLabel5.SetHasCustomTextHoverColor( false );
   textLabel5.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel5.SetFont( "Comic Sans MS", 14, false, true );

   textLabel6 = new VoltageLabel( "textLabel6", "textLabel6", this, "Ch2" );
   AddComponent( textLabel6 );
   textLabel6.SetWantsMouseNotifications( false );
   textLabel6.SetPosition( 0, 109 );
   textLabel6.SetSize( 27, 21 );
   textLabel6.SetEditable( false, false );
   textLabel6.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel6.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel6.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel6.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel6.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel6.SetBorderSize( 1 );
   textLabel6.SetMultiLineEdit( false );
   textLabel6.SetIsNumberEditor( false );
   textLabel6.SetNumberEditorRange( 0, 100 );
   textLabel6.SetNumberEditorInterval( 1 );
   textLabel6.SetNumberEditorUsesMouseWheel( false );
   textLabel6.SetHasCustomTextHoverColor( false );
   textLabel6.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel6.SetFont( "Verdana", 12, false, false );

   textLabel7 = new VoltageLabel( "textLabel7", "textLabel7", this, "Ch3" );
   AddComponent( textLabel7 );
   textLabel7.SetWantsMouseNotifications( false );
   textLabel7.SetPosition( 1, 159 );
   textLabel7.SetSize( 25, 21 );
   textLabel7.SetEditable( false, false );
   textLabel7.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel7.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel7.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel7.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel7.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel7.SetBorderSize( 1 );
   textLabel7.SetMultiLineEdit( false );
   textLabel7.SetIsNumberEditor( false );
   textLabel7.SetNumberEditorRange( 0, 100 );
   textLabel7.SetNumberEditorInterval( 1 );
   textLabel7.SetNumberEditorUsesMouseWheel( false );
   textLabel7.SetHasCustomTextHoverColor( false );
   textLabel7.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel7.SetFont( "Verdana", 12, false, false );

   textLabel8 = new VoltageLabel( "textLabel8", "textLabel8", this, "Ch4" );
   AddComponent( textLabel8 );
   textLabel8.SetWantsMouseNotifications( false );
   textLabel8.SetPosition( 0, 210 );
   textLabel8.SetSize( 27, 19 );
   textLabel8.SetEditable( false, false );
   textLabel8.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel8.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel8.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel8.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel8.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel8.SetBorderSize( 1 );
   textLabel8.SetMultiLineEdit( false );
   textLabel8.SetIsNumberEditor( false );
   textLabel8.SetNumberEditorRange( 0, 100 );
   textLabel8.SetNumberEditorInterval( 1 );
   textLabel8.SetNumberEditorUsesMouseWheel( false );
   textLabel8.SetHasCustomTextHoverColor( false );
   textLabel8.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel8.SetFont( "Verdana", 12, false, false );

   textLabel9 = new VoltageLabel( "textLabel9", "textLabel9", this, "Ch5" );
   AddComponent( textLabel9 );
   textLabel9.SetWantsMouseNotifications( false );
   textLabel9.SetPosition( 0, 258 );
   textLabel9.SetSize( 27, 23 );
   textLabel9.SetEditable( false, false );
   textLabel9.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel9.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel9.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel9.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel9.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel9.SetBorderSize( 1 );
   textLabel9.SetMultiLineEdit( false );
   textLabel9.SetIsNumberEditor( false );
   textLabel9.SetNumberEditorRange( 0, 100 );
   textLabel9.SetNumberEditorInterval( 1 );
   textLabel9.SetNumberEditorUsesMouseWheel( false );
   textLabel9.SetHasCustomTextHoverColor( false );
   textLabel9.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel9.SetFont( "Verdana", 12, false, false );

   textLabel10 = new VoltageLabel( "textLabel10", "textLabel10", this, "Ch6" );
   AddComponent( textLabel10 );
   textLabel10.SetWantsMouseNotifications( false );
   textLabel10.SetPosition( 0, 306 );
   textLabel10.SetSize( 27, 27 );
   textLabel10.SetEditable( false, false );
   textLabel10.SetJustificationFlags( VoltageLabel.Justification.HorizCentered );
   textLabel10.SetJustificationFlags( VoltageLabel.Justification.VertCentered );
   textLabel10.SetColor( new Color( 0, 0, 0, 255 ) );
   textLabel10.SetBkColor( new Color( 65, 65, 65, 0 ) );
   textLabel10.SetBorderColor( new Color( 0, 0, 0, 0 ) );
   textLabel10.SetBorderSize( 1 );
   textLabel10.SetMultiLineEdit( false );
   textLabel10.SetIsNumberEditor( false );
   textLabel10.SetNumberEditorRange( 0, 100 );
   textLabel10.SetNumberEditorInterval( 1 );
   textLabel10.SetNumberEditorUsesMouseWheel( false );
   textLabel10.SetHasCustomTextHoverColor( false );
   textLabel10.SetTextHoverColor( new Color( 0, 0, 0, 255 ) );
   textLabel10.SetFont( "Verdana", 12, false, false );

   outputJack3 = new VoltageAudioJack( "Vout 3", "Vout 3", this, JackType.JackType_AudioOutput );
   AddComponent( outputJack3 );
   outputJack3.SetWantsMouseNotifications( false );
   outputJack3.SetPosition( 107, 157 );
   outputJack3.SetSize( 25, 25 );
   outputJack3.SetSkin( "Jack Round Yellow Ring" );

   outputJack4 = new VoltageAudioJack( "Vout 4", "Vout 4", this, JackType.JackType_AudioOutput );
   AddComponent( outputJack4 );
   outputJack4.SetWantsMouseNotifications( false );
   outputJack4.SetPosition( 107, 207 );
   outputJack4.SetSize( 25, 25 );
   outputJack4.SetSkin( "Jack Round Yellow Ring" );

   outputJack5 = new VoltageAudioJack( "Vout 5", "Vout 5", this, JackType.JackType_AudioOutput );
   AddComponent( outputJack5 );
   outputJack5.SetWantsMouseNotifications( false );
   outputJack5.SetPosition( 107, 257 );
   outputJack5.SetSize( 25, 25 );
   outputJack5.SetSkin( "Jack Round Yellow Ring" );

   outputJack6 = new VoltageAudioJack( "Vout 6", "Vout 6", this, JackType.JackType_AudioOutput );
   AddComponent( outputJack6 );
   outputJack6.SetWantsMouseNotifications( false );
   outputJack6.SetPosition( 107, 307 );
   outputJack6.SetSize( 25, 25 );
   outputJack6.SetSkin( "Jack Round Yellow Ring" );

   ch3Knob = new VoltageKnob( "Ch 3 Value", "Ch 3", this, -10.0, 10.0, 0.0 );
   AddComponent( ch3Knob );
   ch3Knob.SetWantsMouseNotifications( false );
   ch3Knob.SetPosition( 61, 151 );
   ch3Knob.SetSize( 39, 39 );
   ch3Knob.SetSkin( "Plastic Blue" );
   ch3Knob.SetRingSkin( "Solid Frost/Blue" );
   ch3Knob.SetRange( -10.0, 10.0, 0.0, false, 0 );
   ch3Knob.SetKnobParams( 215, 145 );
   ch3Knob.DisplayValueInPercent( false );
   ch3Knob.SetKnobAdjustsRing( true );

   ch4Knob = new VoltageKnob( "Ch 4 Value", "Ch 4", this, -10.0, 10.0, 0.0 );
   AddComponent( ch4Knob );
   ch4Knob.SetWantsMouseNotifications( false );
   ch4Knob.SetPosition( 61, 201 );
   ch4Knob.SetSize( 39, 39 );
   ch4Knob.SetSkin( "Plastic Blue" );
   ch4Knob.SetRingSkin( "Solid Frost/Blue" );
   ch4Knob.SetRange( -10.0, 10.0, 0.0, false, 0 );
   ch4Knob.SetKnobParams( 215, 145 );
   ch4Knob.DisplayValueInPercent( false );
   ch4Knob.SetKnobAdjustsRing( true );

   ch5Knob = new VoltageKnob( "Ch 5 Value", "Ch 5", this, -10.0, 10.0, 0.0 );
   AddComponent( ch5Knob );
   ch5Knob.SetWantsMouseNotifications( false );
   ch5Knob.SetPosition( 61, 251 );
   ch5Knob.SetSize( 39, 39 );
   ch5Knob.SetSkin( "Plastic Blue" );
   ch5Knob.SetRingSkin( "Solid Frost/Blue" );
   ch5Knob.SetRange( -10.0, 10.0, 0.0, false, 0 );
   ch5Knob.SetKnobParams( 215, 145 );
   ch5Knob.DisplayValueInPercent( false );
   ch5Knob.SetKnobAdjustsRing( true );

   ch6Knob = new VoltageKnob( "Ch 6 Value", "Ch 6", this, -10.0, 10.0, 0.0 );
   AddComponent( ch6Knob );
   ch6Knob.SetWantsMouseNotifications( false );
   ch6Knob.SetPosition( 61, 301 );
   ch6Knob.SetSize( 39, 39 );
   ch6Knob.SetSkin( "Plastic Blue" );
   ch6Knob.SetRingSkin( "Solid Frost/Blue" );
   ch6Knob.SetRange( -10.0, 10.0, 0.0, false, 0 );
   ch6Knob.SetKnobParams( 215, 145 );
   ch6Knob.DisplayValueInPercent( false );
   ch6Knob.SetKnobAdjustsRing( true );
}



//-------------------------------------------------------------------------------
//  public void Initialize()

//  Initialize will get called shortly after your module's constructor runs. You can use it to
//  do any initialization that the auto-generated code doesn't handle.
//-------------------------------------------------------------------------------
@Override
public void Initialize()
{
   //[user-Initialize]   Add your own initialization code here

   UpdateConnections();

   //[/user-Initialize]
}


//-------------------------------------------------------------------------------
//  public void Destroy()

//  Destroy will get called just before your module gets deleted. You can use it to perform any
//  cleanup that's not handled automatically by Java.
//-------------------------------------------------------------------------------
@Override
public void Destroy()
{
   super.Destroy();
   //[user-Destroy]   Add your own module-getting-deleted code here



   //[/user-Destroy]
}


//-------------------------------------------------------------------------------
//  public boolean Notify( VoltageComponent component, ModuleNotifications notification, double doubleValue, long longValue, int x, int y, Object object )

//  Notify will get called when various events occur - control values changing, timers firing, etc.
//-------------------------------------------------------------------------------
@Override
public boolean Notify( VoltageComponent component, ModuleNotifications notification, double doubleValue, long longValue, int x, int y, Object object )
{
   //[user-Notify]   Add your own notification handling code between this line and the notify-close comment
   switch( notification )
   {
      case Knob_Changed:   // doubleValue is the new VoltageKnob value
      {
         if (component == ch1Knob)
         {
            smoothCh1.SetValue(doubleValue);
         }
         else if (component == ch2Knob)
         {
            smoothCh2.SetValue(doubleValue);
         }
         else if (component == ch3Knob)
         {
            smoothCh3.SetValue(doubleValue);
         }
         else if (component == ch4Knob)
         {
            smoothCh4.SetValue(doubleValue);
         }
         else if (component == ch5Knob)
         {
            smoothCh5.SetValue(doubleValue);
         }
         else if (component == ch6Knob)
         {
            smoothCh6.SetValue(doubleValue);
         }
                  
      }
      break;
   
      case Slider_Changed:   // doubleValue is the new slider value
      {
      }
      break;
   
      case Button_Changed:   // doubleValue is the new button/toggle button value
      {
      }
      break;
   
      case Switch_Changed:   // doubleValue is the new switch value
      {
      }
      break;
   
      case Jack_Connected:   // longValue is the new cable ID
      {
         UpdateConnections();
      }
      break;
   
      case Jack_Disconnected:   // All cables have been disconnected from this jack
      {
         UpdateConnections();
      }
      break;
   
      case GUI_Update_Timer:   // Called every 50ms (by default) if turned on
      {
      }
      break;
   
      case Object_MouseMove:   // called when mouse is over an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_MouseLeave:  // called when mouse leaves an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_LeftButtonDown:   // called when user left-clicks on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_LeftButtonUp:   // called when user releases left mouse button on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_RightButtonDown:   // called when user releases right mouse button on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
      {
      }
      break;
   
      case Object_RightButtonUp:   // called when user right-clicks on an object that receives mouse notifications
      {
      }
      break;
   
      case Object_LeftButtonDoubleClick: // called when user left-button double-clicks on an object that receives mouse notifications
      {
      }
      break;
   
      // Less common notifications:
   
      case Named_Timer:   // object contains a String with the name of the timer that has fired
      {
      }
      break;
   
      case Canvas_Painting:   // About to paint canvas.  object is a java.awt.Rectangle with painting boundaries
      {
      }
      break;
   
      case Canvas_Painted:   // Canvas painting is complete
      {
      }
      break;
   
      case Control_DragStart:    // A user has started dragging on a control that has been marked as draggable
      {
      }
      break;
   
      case Control_DragOn:       // This control has been dragged over during a drag operation. object contains the dragged object
      {
      }
      break;
   
      case Control_DragOff:      // This control has been dragged over during a drag operation. object contains the dragged object
      {
      }
      break;
   
      case Control_DragEnd:      // A user has ended their drag on a control that has been marked as draggable
      {
      }
      break;
   
      case Label_Changed:        // The text of an editable text control has changed
      {
      }
      break;
   
      case SoundPlayback_Start:   // A sound has begun playback
      {
      }
      break;
   
      case SoundPlayback_End:     // A sound has ended playback
      {
      }
      break;
   
      case Scrollbar_Position:    // longValue is the new scrollbar position
      {
      }
      break;
   
      case PolyVoices_Changed:    // longValue is the new number of poly voices
      {
      }
      break;
   
      case File_Dropped:     // 'object' is a String containing the file path
      {
      }
      break;
   
      case Preset_Loading_Start:   // called when preset loading begins
      {
      }
      break;
   
      case Preset_Loading_Finish:  // called when preset loading finishes
      {
      }
      break;
   
      case Variation_Loading_Start:    // sent when a variation is about to load
      {
      }
      break;
   
      case Variation_Loading_Finish:   // sent when a variation has just finished loading
      {
      }
      break;
   
      case Tempo_Changed:     // doubleValue is the new tempo
      {
      }
      break;
   
      case Randomized:     // called when the module's controls get randomized
      {
      }
      break;
   
      case VariationListChanged:   // sent when a variation gets added, deleted, or renamed, or the variations list gets reordered
      {
      }
      break;
   
      case Key_Press:     // sent when module has keyboard focus and a key is pressed; object is a VoltageKeyPressInfo object
      {
      }
      break;
   
      case Reset:    // sent when the module has been reset to default settings
      {
      }
      break;
   
      case Keyboard_NoteOn:   // sent when a note has been pressed on a VoltageKeyboard object. longValue is the note value ( 0-127 )
      {
      }
      break;
   
      case Keyboard_NoteOff:   // sent when a note has been released on a VoltageKeyboard object. longValue is the note value ( 0-127 )
      {
      }
      break;
   
      case Curve_Changed:   // sent when user has edited a curve's value. 'object' will be a VoltageCurve.CurveChangeNotification object.
      {
      }
      break;
   }



   return false;
   //[/user-Notify]
}


//-------------------------------------------------------------------------------
//  public void ProcessSample()

//  ProcessSample is called once per sample. Usually it's where you read
//  from input jacks, process audio, and write it to your output jacks.
//  Since ProcesssSample gets called 48,000 times per second, offload CPU-intensive operations
//  to other threads when possible and avoid calling native functions.
//-------------------------------------------------------------------------------
@Override
public void ProcessSample()
{
   //[user-ProcessSample]   Add your own process-sampling code here

   double temp;
   
   temp = smoothCh1.GetSmoothValue();
   if (ch1OutConnected)
   {   
      if (ch1InConnected)
      {
         temp *= inputJack1.GetValue();
      }
      outputJack1.SetValue(temp);
   }

   temp = smoothCh2.GetSmoothValue();
   if (ch2OutConnected)
   {   
      if (ch2InConnected)
      {
         temp *= inputJack2.GetValue();
      }
      outputJack2.SetValue(temp);
   }

   temp = smoothCh3.GetSmoothValue();
   if (ch3OutConnected)
   {   
      if (ch3InConnected)
      {
         temp *= inputJack3.GetValue();
      }
      outputJack3.SetValue(temp);
   }

   temp = smoothCh4.GetSmoothValue();
   if (ch4OutConnected)
   {   
      if (ch4InConnected)
      {
         temp *= inputJack4.GetValue();
      }
      outputJack4.SetValue(temp);
   }

   temp = smoothCh5.GetSmoothValue();
   if (ch5OutConnected)
   {   
      if (ch5InConnected)
      {
         temp *= inputJack5.GetValue();
      }
      outputJack5.SetValue(temp);
   }

   temp = smoothCh6.GetSmoothValue();
   if (ch6OutConnected)
   {   
      if (ch6InConnected)
      {
         temp *= inputJack6.GetValue();
      }
      outputJack6.SetValue(temp);
   }


   //[/user-ProcessSample]
}


//-------------------------------------------------------------------------------
//  public String GetTooltipText( VoltageComponent component )

//  Gets called when a tooltip is about to display for a control. Override it if
//  you want to change what the tooltip displays - if you want a knob to work in logarithmic fashion,
//  for instance, you can translate the knob's current value to a log-based string and display it here.
//-------------------------------------------------------------------------------
@Override
public String GetTooltipText( VoltageComponent component )
{
   //[user-GetTooltipText]   Add your own code here



   return super.GetTooltipText( component );
   //[/user-GetTooltipText]
}


//-------------------------------------------------------------------------------
//  public void EditComponentValue( VoltageComponent component, double newValue, String newText )

//  Gets called after a user clicks on a tooltip and types in a new value for a control. Override this if
//  you've changed the default tooltip display (translating a linear value to logarithmic, for instance)
//  in GetTooltipText().
//-------------------------------------------------------------------------------
@Override
public void EditComponentValue( VoltageComponent component, double newValue, String newText )
{
   //[user-EditComponentValue]   Add your own code here



   //[/user-EditComponentValue]
   super.EditComponentValue( component, newValue, newText );
}


//-------------------------------------------------------------------------------
//  public void OnUndoRedo( String undoType, double newValue, Object optionalObject )

//  If you've created custom undo events via calls to CreateUndoEvent, you'll need to
//  process them in this function when they get triggered by undo/redo actions.
//-------------------------------------------------------------------------------
@Override
public void OnUndoRedo( String undoType, double newValue, Object optionalObject )
{
   //[user-OnUndoRedo]   Add your own code here



   //[/user-OnUndoRedo]
}


//-------------------------------------------------------------------------------
//  public byte[] GetStateInformation()

//  Gets called when the module's state gets saved, typically when the user saves a preset with
//  this module in it. Voltage Modular will automatically save the states of knobs, sliders, etc.,
//  but if you have any custom state information you need to save, return it from this function.
//-------------------------------------------------------------------------------
@Override
public byte[] GetStateInformation()
{
   //[user-GetStateInformation]   Add your own code here



   return null;
   //[/user-GetStateInformation]
}


//-------------------------------------------------------------------------------
//  public void SetStateInformation(byte[] stateInfo)

//  Gets called when this module's state is getting restored, typically when a user opens a preset with
//  this module in it. The stateInfo parameter will contain whatever custom data you stored in GetStateInformation().
//-------------------------------------------------------------------------------
@Override
public void SetStateInformation(byte[] stateInfo)
{
   //[user-SetStateInformation]   Add your own code here



   //[/user-SetStateInformation]
}


//-------------------------------------------------------------------------------
//  public byte[] GetStateInformationForVariations()

//  Gets called when a user saves a variation with this module in it.
//  Voltage Modular will automatically save the states of knobs, sliders, etc.,
//  but if you have any custom state information you need to save, return it from this function.
//-------------------------------------------------------------------------------
@Override
public byte[] GetStateInformationForVariations()
{
   //[user-GetStateInformationForVariations]   Add your own code here



   return GetStateInformation();
   //[/user-GetStateInformationForVariations]
}


//-------------------------------------------------------------------------------
//  public void SetStateInformationForVariations(byte[] stateInfo)

//  Gets called when a user loads a variation with this module in it.
//  The stateInfo parameter will contain whatever custom data you stored in GetStateInformationForVariations().
//-------------------------------------------------------------------------------
@Override
public void SetStateInformationForVariations(byte[] stateInfo)
{
   //[user-SetStateInformationForVariations]   Add your own code here
   SetStateInformation(stateInfo);



   //[/user-SetStateInformationForVariations]
}


// Auto-generated variables
private VoltageKnob ch6Knob;
private VoltageKnob ch5Knob;
private VoltageKnob ch4Knob;
private VoltageKnob ch3Knob;
private VoltageAudioJack outputJack6;
private VoltageAudioJack outputJack5;
private VoltageAudioJack outputJack4;
private VoltageAudioJack outputJack3;
private VoltageLabel textLabel10;
private VoltageLabel textLabel9;
private VoltageLabel textLabel8;
private VoltageLabel textLabel7;
private VoltageLabel textLabel6;
private VoltageLabel textLabel5;
private VoltageLabel textLabel4;
private VoltageLabel textLabel3;
private VoltageLabel textLabel2;
private VoltageAudioJack inputJack6;
private VoltageAudioJack inputJack5;
private VoltageAudioJack inputJack4;
private VoltageAudioJack inputJack3;
private VoltageAudioJack outputJack2;
private VoltageKnob ch2Knob;
private VoltageAudioJack inputJack2;
private VoltageAudioJack outputJack1;
private VoltageKnob ch1Knob;
private VoltageAudioJack inputJack1;
private VoltageLabel textLabel1;
private VoltageImage image1;


//[user-code-and-variables]    Add your own variables and functions here

private SmoothValue smoothCh1 = new SmoothValue();
private SmoothValue smoothCh2 = new SmoothValue();
private SmoothValue smoothCh3 = new SmoothValue();
private SmoothValue smoothCh4 = new SmoothValue();
private SmoothValue smoothCh5 = new SmoothValue();
private SmoothValue smoothCh6 = new SmoothValue();

private boolean ch1InConnected;
private boolean ch2InConnected;
private boolean ch3InConnected;
private boolean ch4InConnected;
private boolean ch5InConnected;
private boolean ch6InConnected;

private boolean ch1OutConnected;
private boolean ch2OutConnected;
private boolean ch3OutConnected;
private boolean ch4OutConnected;
private boolean ch5OutConnected;
private boolean ch6OutConnected;

private void UpdateConnections()
{
   ch1InConnected = inputJack1.IsConnected();
   ch2InConnected = inputJack2.IsConnected();
   ch3InConnected = inputJack3.IsConnected();
   ch4InConnected = inputJack4.IsConnected();
   ch5InConnected = inputJack5.IsConnected();
   ch6InConnected = inputJack6.IsConnected();
   
   ch1OutConnected = outputJack1.IsConnected();
   ch2OutConnected = outputJack2.IsConnected();
   ch3OutConnected = outputJack3.IsConnected();
   ch4OutConnected = outputJack4.IsConnected();
   ch5OutConnected = outputJack5.IsConnected();
   ch6OutConnected = outputJack6.IsConnected();
   
}

//[/user-code-and-variables]
}

 